| The next generation of Traipse maps has so many features inside and out, it would be best to explain the inner core of the map and how it differs. Despite all the features the next generation map has, the software is actually more efficient and uses less system resources. This part is going to be rather technical, but we promise the others will not be. So if you don't want to read the technical details go ahead and skip this article. **We think it's worth a read though**
Objects are objects...... not pseudo objects that are drawn onto the map. Specifically referring to this grid, each cell is an object on the map, it is not a series of lines that appear to create a grid. Because grid cells are individual objects, each cell can hold data and operate intelligently. When a map object is moved across the map it does not need to find a certain pixel to position itself, the cell grid does all of the position for map objects. Grid cells are not the only map objects that follow the mantra 'objects are objects', each and every map object is an object to itself. |
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| Last Updated on Friday, 01 July 2011 04:55 | |
We are Evolving
- Features that we talk about here are features that are planned for the first stable release of Pious Paladin. In it's Alpha stage not all features will be available, and many will not work correctly.
Pious is a big change
We fully expect there to be problems during the transtition. It's not a small transition either, and we know that. If you see something that is not working please give us your patience and rest assured ... nothing is getting cut. Worst case scenario will be a feature is delayed.
Pious Map Features
| Pious Paladin is setting a new standard for Map features in the OpenRPG source code. The map in Pious is based on Qt's Graphics View Framework and designed intelligently so each object on the map is a separate object. |
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